
Arithmetic with AdMob and Leaderboard is a fast-paced math training game built using LibGDX and Java in Android Studio. This brain-training app challenges players to solve arithmetic problems within a 60-second time limit, rewarding correct answers with +10 points and deducting 10 points for incorrect responses. The game combines educational value with competitive elements through Google Play integration and monetization features.
Core Gameplay Mechanics
The game presents players with a series of arithmetic problems including addition, subtraction, multiplication, and division. Each session lasts exactly one minute, creating an intense mental workout that improves with regular play. The scoring system encourages accuracy over speed, though quick thinking does provide an advantage.
- Dynamic difficulty: Problems automatically adjust based on player performance
- Visual feedback: Immediate scoring updates after each answer
- Time pressure: The ticking clock adds excitement to math practice
- Progress tracking: Players can monitor their improvement over time
Technical Implementation Details
Built with LibGDX, the game leverages this powerful framework’s cross-platform capabilities while focusing on Android deployment. The Java implementation ensures robust performance across various device specifications.
Key Technical Features
- AdMob integration: Banner ads display continuously while interstitial ads show between game sessions
- Google Play Services: Full leaderboard support for competitive play
- Resource optimization: Graphics and audio assets are compressed for fast loading
- Tablet compatibility: Responsive UI scales perfectly on larger screens
Customization and Reskinning Guide
For developers looking to personalize this game, follow this comprehensive setup process:
Development Environment Preparation
- Install Android Studio 2023.2.1 or later
- Ensure Java JDK 17 is properly configured
- Update Android SDK to API level 34
- Install the latest LibGDX framework dependencies
Project Customization Steps
- Modify package identifier in build.gradle and AndroidManifest.xml
- Replace placeholder graphics in the assets folder
- Update sound effects and background music
- Adjust color schemes in the style.json file
- Configure difficulty parameters in GameConstants.java
Service Integration
To enable monetization and social features:
- Create AdMob account and insert your ad unit IDs
- Set up Google Play Games Services in the Developer Console
- Configure leaderboard IDs in GPGSConstants.java
- Generate signed APK with your developer keystore
Audio-Visual Components
The game features carefully selected multimedia elements that enhance the user experience:
- Background music: “Treasure Castle” from playonloop.com provides upbeat, non-distracting accompaniment
- Sound effects: Distinctive audio cues for correct/incorrect answers and timer warnings
- Visual design: Clean interface with Freepik.com elements ensures readability during fast-paced gameplay
- Animations: Smooth transitions between problems and score updates
Performance Optimization Tips
To ensure the game runs smoothly across devices:
- Use texture atlases to minimize draw calls
- Implement object pooling for frequently created/destroyed objects
- Optimize math calculation algorithms for mobile processors
- Test memory usage with Android Profiler tools
- Implement adaptive frame rate for older devices
Educational Value
Beyond entertainment, this game offers significant cognitive benefits:
- Improves mental calculation speed
- Enhances working memory capacity
- Develops concentration under pressure
- Provides measurable progress tracking
- Supports classroom learning through gamification
Troubleshooting Common Issues
Developers may encounter these challenges during implementation:
- AdMob not displaying: Verify device is not in test mode and ad units are active
- Leaderboard errors: Ensure correct SHA-1 fingerprint is registered
- Performance lag: Reduce particle effects on low-end devices
- Sound glitches: Check audio file compression formats
Future Enhancement Possibilities
The game’s architecture allows for several valuable expansions:
- Add achievement system alongside leaderboards
- Implement daily challenges with special rewards
- Include progress analytics dashboard
- Add multiplayer duel mode
- Expand to iOS using LibGDX’s cross-platform capabilities
Credits and Resources
The project utilizes these third-party assets:
- Graphic elements from Freepik.com (CC BY 3.0 licensed)
- “Treasure Castle” background music from playonloop.com
- LibGDX framework documentation and community support
- Google Play Services integration guides

